Its roots are more in the traditional beat-'em-up, where bashing enemies is the name of the game.
The game lacks the in-depth combo systems of Bayonetta or even the ranking system of Arkham Asylum.
You can easily finish every fight by spamming a combo with your basic weapon. This allows you to string these items into combos or use them more freely.Ĭombat is a bit difficult to judge in God of War. Stamina is spent when you use a minor item, and it replenishes after a few seconds of non-use. It allows minor items, such as a bow and boots, to be used in combat without draining precious magic. One of the major changes in God of War III over the previous games is the addition of a Stamina system. Each of the four weapons also has a magic spell that can be cast they're great "emergency" buttons you can use when you're in a bind. The exception is the Cestus, a pair of lion-themed, hard-hitting gauntlets primarily used for close-range punching. Blocking and dodging are key to survival, and timed button presses even let you parry enemy attacks, so you can stay on the offensive in the middle of a fight.Īs the game progresses, Kratos unlocks different weapons, almost all of which are long, chain weapons. The chains can also be used to grab opponents from a distance for brutal attacks, or Kratos can use them to pick up enemies and tear them apart with his bare hands. He can perform quick attacks and strong attacks, and he can blend them into different combos. Kratos fights using long, sharp blades that are attached to his wrists. Sympathy sits poorly on his angry shoulders. Kratos is at his best when he's the cause of his own downfall and raging about it. It takes up a good chunk of the game and doesn't really work in its favor. Unfortunately, this is tempered by a clumsy plot that involves a young girl and tries way too hard to make Kratos appear sympathetic. It's filled with terrible people being terrible, and horrible things happen because nobody can stop being a jerk. The core plot, which is the more interesting one, is about Kratos being a walking apocalypse. God of War IIII's plot is a tiny bit torn between two places. Along the way, he'll fight from the depths of Hades to the heights of the mountains and beyond. Athena, dead by his hand in the previous game, sends him a message from the afterlife: Seek the Flame of Olympus, the only thing that can grant Kratos the power to kill Zeus. Things don't go smoothly, and Kratos is unable to slay the king of the gods. Olympus to slay Zeus, father of the gods (and Kratos' own father) for crimes both real and imagined. He's now leading his army to the peak of Mt. In God of War III, Kratos has freed the Titans and claimed the Blade of Olympus. God of War III: Remastered is exactly that, and those looking for a more fully featured port may be disappointed. Every other game in the franchise, except the oft-forgotten God of War: Ascension, has received an updated port, and the third game is the most visually impressive of the lot. God of War IIII is the apex of the series, so it makes sense that it would be a prime candidate to be remastered. The game's sense of scale is unmatched by almost anything else in the genre. There are few games that fit the word "epic" as well as God of War.